Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Thursday, November 6, 2008

A New OS from Microsoft............. Windows 7 !!!

Windows 7 : Walkthrough

Like Elvis in '68, Microsoft is itching for a "comeback," and Windows 7 is the perfect excuse. In fact, in LA at the Professional Developers Conference, Windows 7 officially shoved Vista aside. Having suffered through the often deserved criticisms of that ill-fated OS installment, Microsoft's people are thrilled to tears to be able to talk about something (anything!) else. On Sunday, they took journalists through a lively 7-hour orientation on Win 7, then handed off a Dell XPS M1330 loaded with pre-beta Build 6801. Thankfully for the overworked, underappreciated developers at Redmond, it's surprisingly stable, and its look and feel already puts Vista to shame.

Here's a walkthrough of the system, some shots of more interface and system details demoed at PDC that will show up in the first beta build.

Supurb!
For starters, even the early build of Windows 7 feels like a fast, stable environment. There's a lot going on behind the scenes to make the OS more usable, one monumental improvement being how video memory is allocated for unseen windows. (Hint: It's not.) The result is a highly responsive machine that gets decent battery life. Though specs aren't out yet, Windows boss Steve Sinofsky confirmed that it could run on systems with just 1GB of RAM.

Here are three great examples:


Choosing a Wi-Fi network now takes just one click, straight from the system tray!

Instead of the clicking on the insulting "networks are available" pop-up, you actually get the available networks. Speaking of the system tray, it now gives you more complete control over what you see—instead of just hide or show, you can get it to display particular notifications, as you see here:



The dreaded User Account Control lives up to its name with more control.

Yes, this slider is how you will be able to reduce the number of pesky pop-up warnings, eliminating all the ones that come from Windows, for instance. There are four tiers of security in total, so basically two settings between Vista's tell-me-everything and don't-tell-me-squat modes.


The sidebar is dead—the gadgets roam free!

Why should keeping one or two gadget/widgets alive mean sacrificing a fifth of your clickable screen? Now when you add gadgets, they stack up on the right, but you are at liberty to put them wherever you want, and they're always there, hiding under your windows. Speaking of Apple and things hiding under windows, there's an upcoming "peek" feature that you will see below in the up-coming section.

There are some other new interface elements that might be quite useful. Microsoft is sort of the opposite of Apple when it comes to organizing your media files: Apple helps you put them all in one place, while Microsoft says it's okay to leave them scattered around. Up until now, though, it was hard for Microsoft's software to keep track of everything. But there are two new tools, one local and one networked, that will help you track all kinds of media files.


Libraries let you clump together same-type content no matter where it is on the system.

If you have pictures in one set of folders, and other pictures in another, and you damn well aren't going to merge the folder, you can still track them together by adding them both to the Photo Library. Libraries even show the contents of local external storage drives you add to them, though when you unmount the external drive, Library offers to ditch its folder.



HomeGroup is a re-do of classic workgroup networking, only with the home in mind.

The feature will only work on Windows 7. Microsoft's literature suggest that this will simplify viewing content across multiple machines, and sharing printers and other products. Let's hope so, because it could also be one of those classic "Why won't this work for me????" networking wizards. (Or is it just me who gets those?)

Here are some other shots from the pre-beta unit, including:
• Ribbon interface now appearing on WordPad and Paint (and nothing else so far)
• Solutions Center that will soon be re-branded as Action Center
• New fast-launching "lightweight" Windows Media Player
• Subtler, but still cool, improvements to the main Windows Media Player
• Windows information page, so you can see the attributes of the system



User Interface Improvements

Here are the new promised UI effects—all of which make Vista's Flip3D look like the OS equivalent of the infamous "Mission Accomplished" banner.


The mouse hot-corner "Peek" function in the above photo, that lets you see gadgets or icons that windows could be obscuring, the biggest improvement to the Windows UI is probably in the Taskbar. It's gone through quite a few evolutions already, but this latest one is pretty great. Click on an app, and contextual menus pop up, giving you options like opening recent documents. The Taskbar can pull information that's already part of the program, so new apps don't need special programming to work here. Another aspect of the new Taskbar will be the preview feature, which will show you floating glimpses of hidden windows.


Other improvements come in the natural-interface category: You can now write in math equations.


Windows 7 will have great native touch and multitouch benefits. Menus subtly enlarge when tapped with a finger instead of a mouse cursor; the mouse cursor disappears when the finger touches the screen; and iPhone/Surface-style pinching and stretching are now part of the OS.

Cool Device Tricks

As a gadget lover like most of you, one of my favorite parts of the conference was the device discussion. I am happy to report that, for starters, Windows 7 is itself a more aggressive media playback system, natively handling both AAC and H.264 as well as DivX and Xvid without third-party download.


It's also a DLNA 1.5 system with some neat tricks up its sleeve. Windows Media Player has a "play to" feature (at left) that you can reach via the Taskbar—one click and you can pull up a song, start playing, and even jump to the next.

But here's the coolness: You can use that same feature to pull songs from other places on the network. And you can send the song to play through a Sonos or other compatible player on the network, rather than through your laptop speakers. You can even, theoretically, if everything's visible on the net, pull DRM-free AAC files from a Mac, and tell it to play on the Sonos, re-encoding it on the fly if the Sonos doesn't support AAC. In this case, the compatibility is only as good as the interface, and the interface is only as good as the compatibility.


A nice service program for interfacing with gadgets and peripherals is called Device Stage. The system allows camera, phone, MP3 player and printer makers to create mini interfaces for their devices. The products appear in the Taskbar when connected, with their own pop-up menus of activities, like offloading pics or uploading music. In addition to the pop-up Taskbar menu, each device will have its own pop-up page with links to ordering supplies or downloading the manual in PDF format, plus a photorealistic icon that will appear wherever the device is referred to.



For Device Stage to work, the third-party brands will have to provide their own content, but it will get served throughout the world by Microsoft. If there is no Device Stage present, you get the basic AutoPlay pop-up that we've seen for ages.


So............. What do you think, Will Windows 7 will be a grand Success?

Comment's are Expected!

and Keep coming for further articles!!!

Sunday, October 5, 2008

Microsoft's Surface - Next Generation of Computer Interfaces!





A Coffee Table !.......?.............Microsoft Surface!!!


Microsoft has quietly been developing the first completely new computing platform since the PC — a project that was given the internal code name 'Milan'.The product behind the Milan project is called the Microsoft Surface.
One of consumer pain points is the frustrating mess of cables, drivers and protocols that people must use to link their peripheral devices to their personal computers. Surface has no cables or external USB ports for plugging in peripherals. For that matter, it has no keyboard, no mouse, no trackball — no obvious point of interaction except its screen. isn't that great!.

You can take out a digital camera and placed it on the Surface. Instantly, digital pictures will spilled out onto the tabletop. You can touch and drag each picture, it will follow your fingers around the screen. Using two fingers, you can pull the corners of a photo and stretch it to a new size. Then, You can put a cellphone on the surface and drag several photos to it — just like that, the pictures upload to the phone. You can drag and drop virtual content to physical objects. I'm not often surprised by new technology, but I can honestly say I'd never seen anything like it.

The Technology



(1) Screen: A diffuser turns the Surface's acrylic tabletop into a large horizontal "multitouch" screen, capable of processing multiple inputs from multiple users. The Surface can also recognize objects by their shapes or by reading coded "domino" tags.

(2) Infrared: Surface's "machine vision" operates in the near-infrared spectrum, using an 850-nanometer-wavelength LED light source aimed at the screen. When objects touch the tabletop, the light reflects back and is picked up by multiple infrared cameras with a net resolution of 1280 x 960.

(3) CPU: Surface uses many of the same components found in everyday desktop computers — a Core 2 Duo processor, 2GB of RAM and a 256MB graphics card. Wireless communication with devices on the surface is handled using WiFi and Bluetooth antennas (future versions may incorporate RFID or Near Field Com munications). The underlying operating system is a modified version of Microsoft Vista.

(4) Projector: Microsoft's Surface uses the same DLP light engine found in many rear-projection HDTVs. The footprint of the visible light screen, at 1024 x 768 pixels, is actually smaller than the invisible overlapping infrared projection to allow for better recognition at the edges of the screen.

The name Surface comes from "surface computing," and Microsoft envisions the coffee-table machine as the first of many such devices. Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world — an idea the Milan team refers to as "blended reality." The table can be built with a variety of wireless transceivers, including Bluetooth, Wi-Fi and (eventually) radio frequency identification (RFID) and is designed to sync instantly with any device that touches its surface.

One of the key com ponents of surface computing is a "multitouch" screen. Multitouch devices accept input from multiple fingers and multiple users simultaneously, allowing for complex gestures, including grabbing, stretching, swiveling and sliding virtual objects across the table. And the Surface has the added advantage of a horizontal screen, so several people can gather around and use it together. Its



interface is the exact opposite of the personal computer: cooperative, hands-on, and designed for public spaces.

Touchscreen Salesbot



After you see the Surface in action, it doesn't take long to figure out just how attractive such a machine must be to the retail and service industries. Microsoft has partnered up with cellular provider T-Mobile, as well as hotel conglomerate Starwood Hotels and Resorts (which owns Sheraton, Westin and W Hotels, among others) and Vegas casino giant Harrah's Entertainment.


So you could, for instance, walk into a T-Mobile store, pick up a phone you're considering buying and place it on the Surface. The table could then either link with the phone via Bluetooth or scan a code imprinted on the packaging to identify it. Suddenly, the phone is surrounded by graphical information (pricing, features, etc.). After selecting a service plan and any accessories, you just run your credit card through a reader built into the table (or, when RFID cards have become the norm, just slap your card on the tabletop) and your new phone is paid for. By the time you open the package, everything is set up — all without talking to a single employee.

Surface machine is networked and infinitely flexible. You could use it to order food in a restaurant. While you wait, you could play games or surf the Internet, and then eat off its surface. And every table in the joint could be a jukebox, a television or a billboard for advertising. (You didn't think advertisers would miss out on this, did you?)

And once you've gotten used to ordering calamari through a tabletop at your favorite eatery, you may want to use it to call up recipes on your kitchen counter. Surface machines will cost $5000 to $10,000 at launch, but as prices fall, similar devices may find their way into the home. People will see it in public spaces like bars and restaurants and want to expand it into other environments. Its current coffee-table shape could evolve into a Pottery Barn-style catalog of computerized furniture — a dining room table, a wall-mounted panel, a desk or practically any surface.

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